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@  HELO : (24 August 2017 - 04:04 AM) WELCOMEEEEEEEEEE
@  DevonteT : (24 August 2017 - 04:03 AM) Welcome to Project Prosperity, HELO
@  DevonteT : (22 August 2016 - 07:07 PM) Welcome to Project Prosperity, Silver
@  Crspy : (20 September 2015 - 05:01 PM) cool
@  jZaundd : (16 September 2015 - 07:56 PM) A new announcement has been posted regarding development and communication: http://playprosperit...-communication/
@  DevonteT : (15 September 2015 - 11:31 PM) Honestly, development has been extremely slow. Not sure what's been going on, trying to get some answers
@  Crspy : (15 September 2015 - 10:17 PM) Any news yet ? maybe something to test... :wacko:
@  Crspy : (15 September 2015 - 07:16 AM) Devo , Check ur PMs
@  DevonteT : (14 September 2015 - 11:33 PM) Check your PMs Crspy
@  DevonteT : (14 September 2015 - 11:31 PM) Good point, didn't know that setting existed. Fixed.
@  Crspy : (14 September 2015 - 10:49 PM) I like the new rule , but simply you can disable likes for user's own comments/posts !
@  Runner : (14 September 2015 - 04:44 PM) Yeah it would be great to see a group of people supporting us and giving us suggestions and ideas for the servers to make their experience better while playing.
@  DevonteT : (14 September 2015 - 04:23 AM) You can do your part by inviting your friends and getting people active on the forums so we already have a group of people for launch.
@  DevonteT : (14 September 2015 - 04:23 AM) We're still undergoing development, there's no saying when we'll launch but we're hoping soon!
@  Crspy : (13 September 2015 - 08:29 PM) Welcome to our great community Chan.
@  Chan : (13 September 2015 - 07:53 PM) thanks devonteT
@  Chan : (13 September 2015 - 07:52 PM) When is it gonna be launched?
@  DevonteT : (13 September 2015 - 07:52 PM) Welcome to Project Prosperity, Chan
@  Runner : (13 September 2015 - 07:39 PM) sup wit you?
@  Runner : (13 September 2015 - 07:38 PM) Yo man nm need to fix my monitor lol im at my other pc but it sucks its one core 512 mb of ram lol can't do shit

Photo

Advanced Tuning System


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5 replies to this topic

#1
Crspy

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This thought is kind of unique , it's about implementing a Tuning system. where the player can tune any vehicle with any part and he have to set it on his vehicle himself.  Just like the attachments when the player select an object like a glasses or hat then he have to control it to set it on his head. This is just about making all the objects that can be attached to a vehicle ( like in real life ). So the player can turn a normal Sentinel into a Racing Car similar to a Sultan  with spoilers , air vent , body parts and some cool objects like Superchargers. ( there are some objects in the game which looks like a supercharger ).

 

An example : jpg4.jpg

 

As you can see this a normal Bravura tuned with parts that can't be added to it in the normal modding shop.


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#2
DevonteT

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I like the idea, allows people to have unique vehicles rather than "That's just another person driving a [Insert Car Name Here]" type of deal.


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If you have a personal matter you would like to discuss, don't be afraid to personal message me.


#3
Crspy

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Exactly , that's my point. Tuning cars with a big list of parts just like in real life , we will be the first server who do that idea i guess ;)

 

jpg1.jpg

 

By the way , this thought is inspired from a big GTA SA Mod called " Tuning mod "  if you want to take a look at it and have some ideas from it you can check the link : http://gtaforums.com...by-junior-djjr/


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#4
Runner

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The problem is that SA:MP is very very limited at these things like you can do this in MTA because its not so limited. We can try to do these but it would create alot of problems like if u crash into a wall the object(mod) would not turn into a crashed object or stuff like that. Also if someone has mods for vehicles and it looks completely different then the original model it would like look shit because other players would see the normal vehicle mod and the floating objects that are attached to the vehicle. And yeah in MTA you have an option for vehicles mods that will download on the players pc while connecting and it's not limited as SA:MP as i've said. I don't know it's a nice suggestion but yeah we'll look at it and see the possibilities of realizing it in SA:MP. Thanks for the suggestion its really cool.


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#5
Crspy

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The problem is that SA:MP is very very limited at these things like you can do this in MTA because its not so limited. We can try to do these but it would create alot of problems like if u crash into a wall the object(mod) would not turn into a crashed object or stuff like that. Also if someone has mods for vehicles and it looks completely different then the original model it would like look shit because other players would see the normal vehicle mod and the floating objects that are attached to the vehicle. And yeah in MTA you have an option for vehicles mods that will download on the players pc while connecting and it's not limited as SA:MP as i've said. I don't know it's a nice suggestion but yeah we'll look at it and see the possibilities of realizing it in SA:MP. Thanks for the suggestion its really cool.

Thanks for your kind reply.


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#6
DevonteT

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The problem is that SA:MP is very very limited at these things like you can do this in MTA because its not so limited. We can try to do these but it would create alot of problems like if u crash into a wall the object(mod) would not turn into a crashed object or stuff like that. Also if someone has mods for vehicles and it looks completely different then the original model it would like look shit because other players would see the normal vehicle mod and the floating objects that are attached to the vehicle. And yeah in MTA you have an option for vehicles mods that will download on the players pc while connecting and it's not limited as SA:MP as i've said. I don't know it's a nice suggestion but yeah we'll look at it and see the possibilities of realizing it in SA:MP. Thanks for the suggestion its really cool.

I think that pretty much goes to say it shouldn't be implemented. L&A


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